It
is useless to argue with the fact that iOS is now released under a lot
more beautiful, high-quality games, and it's not just casual
time-killer, but also a very large projects, for example, FIFA 13 by EA
is now available for i-devices, and the release of Carmageddon famous
for Android has not even heard. You can also recall the exit delay Asphalt 7 and not the rapid emergence of Wild Blood for Android.
Discuss why this is so, does not make sense, there are two obvious reasons: the fragmentation of devices and the high level of piracy under Android. IOS developer at adapting his game to 5 (correct if wrong), screen resolutions, while the choice of Android permits much more. Next topic should not continue, it's broken, and so quite a few copies of the oud.
Speaking about the game on Android, can not affect such factors as a company with its Nvidia Tegra-processors. On such devices, there really are a number of additional effects. But, first, these games start with all the "chips" on the majority of Android-devices, and second, it's all there on the iOS-version games. Therefore, in this situation there are two options: the developers were not going to add support for more high-quality graphics on Android, and Nvidia was able to arrange it for your platform - then Nvidia fellows, because of them, there are "nice" versions of games that can, if desired taste every . But if the game creators are working to release the f version, but instead only cooperate with Nvidia, the company is deprived of the whole community of gamers Android-quality graphics.
Which of the two versions is closer to the truth? It is not known, there are arguments for both theories: for example, in the moment of the HTC One X «exclusive» Shadowgun THD run with the same effects by setting a regular apk-file on the SGS II, without any additional software and rue, while at the same time, Asphalt 7 has a number of additional effects on the iOS-devices, which you will not find on Android. Double-edged sword, the truth of which is known only to the company itself. Do not be surprised if there was to be the one and the other.
But now let's talk about the benefits of the two Android, as a gaming platform, they do exist: the support of third-party joysticks and a large number of emulators of old consoles. Even the most avid supporters of Apple recognizes that the ability to run the game, in which a child was hit on the Play Station or Nintendo, - this is a significant plus system from Google.
The situation with the joystick was a surprise to me was that the games on iOS do not support them, unlike the Android-version. Although all quite logical: the number of users that can use the joystick support on the platform of Google more banal - for this is to thank Sony. Even during the Sony Ericsson was introduced Xperia Play, which began adapting games. Unfortunately, the device does not become popular, but in version Android 3.1 was announced support analog controllers at the OS level. Here we can recall the Asus with its Transformer, keyboard which is supported by some games. On iOS devices such no, Apple does not add anything like this in my Soup - nowhere to take and adapt the application, why the developer would write more lines of code that are not used by 99% of the audience?
The most illustrative example of a Dead Trigger: Android-version of the game has support for joysticks, but in iOS it is not. This proves that the fragmentation - is not only bad, but it's also an opportunity to implement a variety of device types. For example, the cost of Sony to release a really powerful device with a high-quality screen and slide-out bottom panel (Xperia Play 2), to carry out a powerful advertising campaign focusing on the gaming side of it, to agree with some of the developers - here's a device that can be a real revolution as for Sony, as well as for Android, the number of quality games will grow. It is a pity that this will never happen - Sony hardly go to such a move, it could just kill their line of PSP.
Android has a good patentsial as a gaming platform: yes, fragmentation and piracy - obvious disadvantages, but the advantages are also missing, we are in this just seen. The most realistic release such a device for LG or HTC - these companies are doing is not the best way, but this gaming device can help correct the situation, and the system as a whole, this could bring a number of quality games. While Android - no gaming platform, but it can become.
Discuss why this is so, does not make sense, there are two obvious reasons: the fragmentation of devices and the high level of piracy under Android. IOS developer at adapting his game to 5 (correct if wrong), screen resolutions, while the choice of Android permits much more. Next topic should not continue, it's broken, and so quite a few copies of the oud.
Speaking about the game on Android, can not affect such factors as a company with its Nvidia Tegra-processors. On such devices, there really are a number of additional effects. But, first, these games start with all the "chips" on the majority of Android-devices, and second, it's all there on the iOS-version games. Therefore, in this situation there are two options: the developers were not going to add support for more high-quality graphics on Android, and Nvidia was able to arrange it for your platform - then Nvidia fellows, because of them, there are "nice" versions of games that can, if desired taste every . But if the game creators are working to release the f version, but instead only cooperate with Nvidia, the company is deprived of the whole community of gamers Android-quality graphics.
Which of the two versions is closer to the truth? It is not known, there are arguments for both theories: for example, in the moment of the HTC One X «exclusive» Shadowgun THD run with the same effects by setting a regular apk-file on the SGS II, without any additional software and rue, while at the same time, Asphalt 7 has a number of additional effects on the iOS-devices, which you will not find on Android. Double-edged sword, the truth of which is known only to the company itself. Do not be surprised if there was to be the one and the other.
But now let's talk about the benefits of the two Android, as a gaming platform, they do exist: the support of third-party joysticks and a large number of emulators of old consoles. Even the most avid supporters of Apple recognizes that the ability to run the game, in which a child was hit on the Play Station or Nintendo, - this is a significant plus system from Google.
The situation with the joystick was a surprise to me was that the games on iOS do not support them, unlike the Android-version. Although all quite logical: the number of users that can use the joystick support on the platform of Google more banal - for this is to thank Sony. Even during the Sony Ericsson was introduced Xperia Play, which began adapting games. Unfortunately, the device does not become popular, but in version Android 3.1 was announced support analog controllers at the OS level. Here we can recall the Asus with its Transformer, keyboard which is supported by some games. On iOS devices such no, Apple does not add anything like this in my Soup - nowhere to take and adapt the application, why the developer would write more lines of code that are not used by 99% of the audience?
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